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Imbuemental Part 3
The ultimate endgame feature will be advancement into a level of space travel which is theoretically impossible but can stealthily impart knowledge of its theory in a wholly entertaining way. This ultimate game level is the ability to attempt to travel faster than light. It begins with basic FTL trajectory training scenarios using the FTL heads up user interface. This leveling scenario will progress through all theoretical categories of knowledge about FTL, including what wil

JC Summars
13 hours ago3 min read


Imbuemental Part 2
Another idea for the SPACECHASE game is an achievement path to get players familiarized with, and thinking about, targeted space traversal mechanics approaching an academic level. Something presented via some sort of Minkowski Tactical Grid minigame in which players must neutralize a target at ranges measured in distances of at least ten light seconds. Combat Training Mission: "The 10-Second Ghost" Objective: Neutralize a target at a range of 2, 997, 924 km (10 light - secon

JC Summars
Feb 93 min read


Imbuemental
A lifelong antagonist of the ghastly US government's compulsory public education system since being forcibly subjected to it at age six, I've been tinkering with better ways for people to learn specific subject matter than being lectured at and then having to regurgitate lecture material during totally wasteful testing sessions. It finally occured to me that human beings don't need any new way to learn, having been born with a most powerful learning machine fully aware from b

JC Summars
Jan 313 min read
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