Imbuemental Part 2
- JC Summars

- 2 days ago
- 3 min read
Another idea for the SPACECHASE game is an achievement path to get players familiarized with, and thinking about, targeted space traversal mechanics approaching an academic level. Something presented via some sort of Minkowski Tactical Grid minigame in which players must neutralize a target at ranges measured in distances of at least ten light seconds.

Combat Training Mission: "The 10-Second Ghost"
Objective: Neutralize a target at a range of 2, 997, 924 km (10 light - seconds).
Instructor: OSI-7 "Vesper" (Onboard Systems Intelligence - Sarcasm Subroutine Active)
Mission Briefing
Vesper: "Alright, jittersac. Today we learn why your fleshy instincts for 'instant gratification' are a liability in deep-space ballistics. We are engaging a target at ten light-seconds. That means the photon-signature you see on your screen is already a decade old in 'computing years.! You aren't aiming at a ship; you're aiming at a memory!"
Vesper: "It's a bit like your human dating rituals, isn't it? You see a attractive pheromone-sack, assume the attraction is mutually beneficial, and dive in-only to realize three weeks later that their biological presumptions involved consuming your liver for 'genetic upkeep! You're constantly reacting to what you think is there, rather than the reality of the situation."
The Mechanics: Firing at the Future
Training Goal 1: Understanding Information Latency
The target drone is executing a random-walk evasion pattern. Determine targeting parameters to strike it with a High Energy Laser (HEL).

The Problem: The HEL beam takes 10 seconds to reach the target.
The Math: If the drone accelerates at 5m/s the moment you fire, it will be 250 meters away from where you aimed by the time the concentrated light arrives.
Vesper: "In space, as in love, 'hope' is not a trajectory. You need to calculate the Probability Sphere. Since you don't know the drone's future inputs, your Ballistic Computer generates a cloud of likely locations. You must fire a staggered burst to saturate the most probable geodesics."
The "Alien Lover" Analogy (Standard OSI Training Module)
Vesper: "Consider the K'thari species. A human once tried to offer a K'thari a 'mutually beneficial' gift of chocolate. The human presumed it was a romantic gesture. The K'thari, having a metabolism based on heavy-metal reduction, perceived the gift as a declaration of chemical warfare. The human spent the rest of the 'date' explaining why their heart was still beating while the K'thari attempted to 'decommission' it."
Vesper: "The point? Never assume the 'signal' you receive is the 'reality' of the recipient. In combat, the target is the recipient of your kinetic energy. If you assume they are where you see them, you're just wasting tax-payer propellant."
Training Goal: Light-Speed Lag and Lead-Time
The player must now toggle the Minkowski Tactical Grid
Visuals: The grid shows a "Future Path" for the enemy drone based on its current vector.
Interaction: The player must "Lead the Target" by 10 full seconds.
Vesper: "Watch the lead-pip. It's calculated based on c. If you fire now, your energy arrives exactly when the drone intersects that coordinate. It requires trust. Something you humans are remarkably bad at, given your tendency to assume your partners won't eventually evolve into a hive-mind that views your individuality as a 'curable disease.'"
Mission Success Criteria
Direct Hit: Achieve a 15% saturation hit-rate at 10 light-seconds.
Causality Compliance: Do not fire before the target enters your Incoming Light Cone.
Vesper: "Excellent. You hit it. By the time the explosion reaches your eyes, I'll have already finished my next three thousand cycles of existential dread. Shall we move on to the Economic Engine, or would you like to hear about why human 'marriage' is viewed as a form of voluntary parasitism by the Z'xul hive?"



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